WORLDS / MECHANICS / PLAYER EXPERIENCE

DANIEL-ALEXANDRU
SMEU.

GAME DESIGNER

Junior Game Designer · Technical Level Design

I build worlds worth exploring.
And the mechanics that bring them to life.

Level design·Gameplay scripting·Unity
↓ SCROLL TO EXPLORE01 — PORTFOLIO

01 / SELECTED WORK

Select your next world.

Explore the games.
Discover the design behind them.

More games on itch.io

02 / THE DESIGN WORKSHOP

SKILLS & TOOLS

The creative thinking and technical toolkit
behind the player experience.

DESIGN → BUILD → TEST → REFINEDRAWING NO. DAS—02 ⌖

Development skills

Software

Design, test, fail, repeat: the game design iteration loop.

PUSH FOR
BETTER WORLDS

IDEAS ARE ONLY THE BEGINNING.ITERATION IS WHERE THE DESIGN HAPPENS. ↗

03 / BEHIND THE WORK

PLAYER CURIOSITY. DESIGNER MINDSET.

A player at heart.
A designer by instinct.

I’m Daniel-Alexandru Smeu, a junior game designer and technical level designer with a passion for crafting engaging spaces and mechanics. My work explores puzzle platforming, playful game jam ideas, and environmental storytelling.

I document everything—from isometric paper prototypes to QA spreadsheets. For me, good level design guides you without you ever noticing.

“Spaces that feel alive,
readable, and memorable.”
3+Years creating
2Game jams
Unity Learn profile ↗
THE NEXT CHAPTER

Let’s build something worth playing.